Files
tfm_ainventory/venv/lib/python3.12/site-packages/greenlet/TThreadStateCreator.hpp
Daniel Bedeleanu ea49cd6e4a feat(phase1): add image storage utilities
- Create backend/services/image_storage.py with 4 core functions:
  - sanitize_filename(): remove unsafe chars, limit to 255 chars, convert to lowercase
  - get_unique_filename(): handle collisions with UUID suffix (format: {name}_{uuid8}_{variant}.jpg)
  - ensure_image_directories(): create /images/ root and category subdirs on startup
  - save_image(): save bytes to /images/{category}/{filename}, returns relative path
- Create comprehensive test suite (22 tests) covering all functionality
- Integrate ensure_image_directories() into FastAPI startup event
- Directory structure: /images/{category}/{filename}
- Collision handling: auto-suffix with UUID if filename exists
- All tests passing, pathlib.Path for safe operations
2026-04-20 21:57:26 +03:00

106 lines
2.7 KiB
C++

#ifndef GREENLET_THREAD_STATE_CREATOR_HPP
#define GREENLET_THREAD_STATE_CREATOR_HPP
#include <ctime>
#include <stdexcept>
#include "greenlet_internal.hpp"
#include "greenlet_refs.hpp"
#include "greenlet_thread_support.hpp"
#include "TThreadState.hpp"
namespace greenlet {
typedef void (*ThreadStateDestructor)(ThreadState* const);
// Only one of these, auto created per thread as a thread_local.
// This means we don't have to worry about atomic access to the
// internals, because by definition all access is happening on a
// single thread.
// Constructing the state constructs the MainGreenlet.
template<ThreadStateDestructor Destructor>
class ThreadStateCreator
{
private:
// Initialized to 1, and, if still 1, created on access.
// Set to 0 on destruction.
ThreadState* _state;
G_NO_COPIES_OF_CLS(ThreadStateCreator);
inline bool has_initialized_state() const noexcept
{
return this->_state != (ThreadState*)1;
}
inline bool has_state() const noexcept
{
return this->has_initialized_state() && this->_state != nullptr;
}
public:
ThreadStateCreator() :
_state((ThreadState*)1)
{
}
~ThreadStateCreator()
{
if (this->has_state()) {
Destructor(this->_state);
}
this->_state = nullptr;
}
inline ThreadState& state()
{
// The main greenlet will own this pointer when it is created,
// which will be right after this. The plan is to give every
// greenlet a pointer to the main greenlet for the thread it
// runs in; if we are doing something cross-thread, we need to
// access the pointer from the main greenlet. Deleting the
// thread, and hence the thread-local storage, will delete the
// state pointer in the main greenlet.
if (!this->has_initialized_state()) {
// XXX: Assuming allocation never fails
this->_state = new ThreadState;
// For non-standard threading, we need to store an object
// in the Python thread state dictionary so that it can be
// DECREF'd when the thread ends (ideally; the dict could
// last longer) and clean this object up.
}
if (!this->_state) {
throw std::runtime_error("Accessing state after destruction.");
}
return *this->_state;
}
operator ThreadState&()
{
return this->state();
}
operator ThreadState*()
{
return &this->state();
}
inline int tp_traverse(visitproc visit, void* arg)
{
if (this->has_state()) {
return this->_state->tp_traverse(visit, arg);
}
return 0;
}
};
}; // namespace greenlet
#endif